Approach
Depth-first search
For Sequential Grid Path Cover, the implementation follows one branch at a time, making it suitable for components, trees, backtracking, or dependency exploration.
- Define the state carried into one recursive or stack frame.
- Mark or choose the current state before exploring children.
- Combine child results or undo the choice when the branch finishes.
Code notes
- 46 lines of C++ from the credited upstream file sequential-grid-path-cover.cpp.
- The implementation visibly relies on sequence storage.
- 3 loop blocks detected.
Complexity
Count unique states for graph traversal; for backtracking, count the branching factor and maximum depth.
Check the problem constraints before deciding whether this complexity will pass.
Use this to learn the idea, then write your own version.
123 45class Solution {6public:7 vector<vector<int>> findPath(vector<vector<int>>& grid, int k) {8 static const vector<pair<int, int>> DIRECTIONS = {{1, 0}, {0, 1}, {-1, 0}, {0, -1}};9 10 vector<vector<int>> result;11 const function<bool (int, int, int)> backtracking = [&](int i, int j, int curr) {12 const int v = grid[i][j];13 if (v && v != curr) {14 return false;15 }16 grid[i][j] = -1;17 result.emplace_back(vector<int>{i, j});18 if (size(result) == size(grid) * size(grid[0])) {19 return true;20 }21 const int new_curr = v == curr ? curr + 1 : curr;22 for (const auto& [di, dj] : DIRECTIONS) {23 const int ni = i + di, nj = j + dj;24 if (!(0 <= ni && ni < size(grid) && 0 <= nj && nj < size(grid[0]) && grid[ni][nj] != -1)) {25 continue;26 }27 if (backtracking(ni, nj, new_curr)) {28 return true;29 }30 }31 result.pop_back();32 grid[i][j] = v;33 return false;34 };35 36 for (int i = 0; i < size(grid); ++i) {37 for (int j = 0; j < size(grid[0]); ++j) {38 if (backtracking(i, j, 1)) {39 return result;40 }41 }42 }43 return result;44 }45};46