Problem solution · C++

Insert Delete GetRandom O(1) - Duplicates allowed

Insert Delete GetRandom O(1) - Duplicates allowed: a C++ solution using hash-based lookup. Learn the idea, check the complexity, and read the full code, with credit to walkccc LeetCode Solutions.

Technique
Hash-based lookup
Source
walkccc LeetCode Solutions
Length
37 lines
Start with the idea.

Try the problem first. If you get stuck, read the approach below, then write your own solution. The full code is at the bottom.

Approach

Hash-based lookup

For Insert Delete GetRandom O(1) - Duplicates allowed, the implementation stores previously seen values or frequencies in a hash table for direct membership and lookup operations.

  1. Decide the key that represents the information needed later.
  2. Update its count or stored state while scanning the input.
  3. Use constant-time expected lookups to detect matches or assemble the result.

Code notes

  • 37 lines of C++ from the credited upstream file 381.cpp.
  • The implementation visibly relies on sequence storage, hash lookup.
  • No explicit loop blocks detected.

Complexity

Expected hash operations are constant time, but the surrounding scan and the number of stored keys determine total work and memory.

Check the problem constraints before deciding whether this complexity will pass.

Source

Code and credit

This code comes from walkccc LeetCode Solutions by P.-Y. Chen (walkccc) and is used under the MIT licence.

Full codeInsert Delete GetRandom O(1) - Duplicates allowed · C++C++
Use this to learn the idea, then write your own version.
struct Item {  int val;  int indexInMap;}; class RandomizedCollection { public:  bool insert(int val) {    valToIndices[val].push_back(items.size());    items.emplace_back(val, valToIndices[val].size() - 1);    return valToIndices[val].size() == 1;  }   bool remove(int val) {    if (!valToIndices.contains(val))      return false;     const int index = valToIndices[val].back();    valToIndices[items.back().val][items.back().indexInMap] = index;    valToIndices[val].pop_back();    if (valToIndices[val].empty())      valToIndices.erase(val);    items[index] = items.back();    items.pop_back();    return true;  }   int getRandom() {    const int index = rand() % items.size();    return items[index].val;  }  private:  unordered_map<int, vector<int>> valToIndices;  vector<Item> items;}; 

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